Important actions when tackling a projectiles question

Before you study this app ...

Ensure you understand the content in Basic kinematics.

What is projectile motion?

Projectile motion is the motion of an object that is launched into the air and moves under the influence of gravity alone (neglecting air resistance). The path followed by a projectile is called a trajectory.

Ready to explore projectile motion in detail?

Indicators of a projectile question

Recognizing when a problem involves projectile motion is the crucial first step in solving it. Here are the key indicators to look for:

Keywords: Look for words like "projectile", "trajectory", "range", "maximum height", "time of flight", "horizontal distance", or "angle of projection".

Motion through the air: The problem involves an object moving through the air under the influence of gravity alone.

Initial velocity: The object is launched, thrown, kicked, or projected with some initial velocity.

Launch angle: The problem mentions an angle of projection or launch. The angle is expressed relative to some direction such as the horizontal or the vertical or some flat slope.

Note: Problems may not explicitly state "projectile motion" but the context will indicate it (e.g., a ball being kicked, an arrow being shot, or water from a fountain).

Why diagrams are essential

Drawing a clear diagram is one of the most important steps in solving projectile motion problems. A good diagram helps you visualize the problem, identify what you know, and determine what you need to find.

Coordinate system: Always establish a clear coordinate system. Typically, the x-axis is horizontal and the y-axis is vertical, with the origin at a convenient location (often the launch point).

Initial position: Mark the starting position of the projectile clearly on your diagram.

Velocity components: Draw and label the initial velocity vector and its horizontal and vertical components \(v_{0x}\) and \(v_{0y}\).

Trajectory path: Sketch the parabolic path the projectile will follow.

Key points: Mark important points such as the maximum height, landing position, or any target locations mentioned in the problem.

Known and unknown quantities: Label all known values and indicate what you need to find.

Tip: A well-drawn diagram can often reveal the solution method before you even write an equation!

Building a projectile diagram step-by-step

Watch how a complete projectile motion diagram is constructed, starting with the reference frame and ending with the parabolic trajectory. The animation shows the proper sequence: establish the ground level and origin, add coordinate axes, then visualize the motion path.

x y

Animated construction of a projectile motion diagram

Assigning values to motion

As the object moves along its path/trajectory, its displacement both horizontally and vertically, \(s_x\) and \(s_y\), and its vertical velocity component \(v_y\) are changing over time. However, its horizontal velocity, \(v_x\), remains constant through the motion of the object.

x y v_x v_y

Animated construction of a projectile motion diagram with velocity vectors

Specific values

At every moment along its path or trajectory, the object will have moved relative to the origin (where we are measuring from). The object will have: horizontal displacement (from origin): \(s_x\), vertical displacement: \(s_y\), horizontal velocity: \(v_x\), vertical velocity: \(v_y\). Vertical acceleration, \(a_y\), is constant, horizontal acceleration, \(a_x\), is zero.

Example: a projectile in motion showing displacement and velocity components

x y s=0 t=0 s_x s_y v_x v_y

Freeze-frame showing projectile at one-third of trajectory with displacement and velocity components labeled

Directed motion

In mechanics or kinematic questions most quantities are 'directed' - or have a direction. When you move a certain distance, you also move in a direction: up, down, left, right, North, South etc. The effect of your movement results from both how far you move from your start point and in which direction you moved. In order to determine your direction of movement you need some axes - more on that later.

Movement expressed as distance plus direction is called displacement. Speed plus direction is called velocity. Acceleration plus direction is, well, acceleration. Time does not have a direction in the sense of up, down, left, right but we can think of a positive time as being something happening in the future and a negative time as being something happening in the past.

Fundamental principles

Independence of motion: The horizontal and vertical components of projectile motion are completely independent of each other. When solving a projectile problem there will be two sets of equations, one for horizontal motion and one for vertical motion. Each equation will be solved as if there was only horizontal or only vertical motion.

Horizontal motion: The horizontal velocity is usually taken as constant because we consider (unless told otherwise) there is no acceleration or deceleration horizontally. Later we will see the effect of horizontal resistance.

Vertical motion: Constant downward acceleration due to gravity of size 9.81 \(\text{ms}^{-2}\). The sign of the acceleration depends on whether the positive vertical direction is up or down.

Notation

If a problem is about motion in a straight line (it is one-dimensional), then we can use the following variables to express and solve our problem:

  • \(s\) is displacement from origin
  • \(u\) is initial velocity
  • \(v\) is final velocity
  • \(a\) is (constant) acceleration

If a problem is about (uniform acceleration) motion in a plane or about a projectile moving both horizontally and vertically (it is two-dimensional motion), then based on the coordinate axes we have chosen, we can use the following variables to express and solve our problem:

  • \(s_x\) and \(s_y\) are displacement in the x and y direction
  • \(u_x\) and \(u_y\) are initial velocity in the x and y direction
  • \(v_x\) and \(v_y\) are final velocity in the x and y direction
  • \(a_x\) and \(a_y\) are acceleration in the x and y direction

For a projectile where the y-axis is vertical and the x-axis is horizontal, because an object has no horizontal acceleration, \(a_x = 0\) and \(u_x = v_x\), and simpler equations can be used horizontally: \(u_x = v_x = \frac{s_x}{t}\).

Systematic approach to solving projectile problems

Following a structured method ensures you don't miss important steps and helps you solve projectile motion problems efficiently and accurately.

Essential steps for solving projectile problems:

  1. Recognise the question is about projectiles. The question will give indications like "An object / ball is thrown ..." and "horizontally from a cliff / tower ..." or "... at an angle X degrees above the horizontal".
  2. Draw a clear diagram. Label the point from where the object is thrown or projected as the origin of the coordinate axes. The axes are usually horizontal and vertical.
  3. Resolve the initial velocity into its horizontal and vertical components. Identify the positive directions along the axes, usually the direction of the initial velocity components. Mark vertical acceleration due to gravity and assign correct sign to its values.
  4. Add any other information about positions of objects or final positions or final velocities given in the question.
  5. Choose appropriate kinematic equations: Horizontal and vertical motions are independent, they do not affect each other and must be analyzed separately. Vertical motion requires suvat equation where the acceleration value 'a' is due to gravity. Horizontal motion experiences no acceleration, so the horizontal motion is constant and simpler equations such as speed = distance / time can be used in this direction.
  6. Often solving horizontal motion for time gives a value that can be substituted into the vertical suvat equation. Exactly what needs to be calculated depends on the information given in the question and the unknown value to be calculated.

⚠️ Common mistakes to avoid:

  • Forgetting that horizontal velocity remains constant (no horizontal acceleration)
  • Using wrong sign conventions for vertical motion
  • Mixing up initial and final conditions
  • Not checking if the answer is physically reasonable

Standard results

Velocity components

\[v_x = v_0 \cos\theta\] \[v_y = v_0 \sin\theta - gt\]

Horizontal and vertical velocity components at any time t.

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Derivation of Velocity Components

Step 1: Resolve initial velocity into components

Consider a projectile launched with initial velocity \(v_0\) at angle \(\theta\) above the horizontal.

Horizontal component: \(v_{0x} = v_0 \cos\theta\)

Vertical component: \(v_{0y} = v_0 \sin\theta\)

Step 2: Horizontal velocity (no horizontal acceleration)

Since there is no horizontal acceleration (\(a_x = 0\)), the horizontal velocity remains constant throughout the flight:

\[v_x = v_{0x} = v_0 \cos\theta\]

This remains the same at all times \(t\).

Step 3: Vertical velocity (constant downward acceleration)

The vertical motion experiences constant downward acceleration due to gravity (\(a_y = -g\)).

Using the equation: \(v = u + at\)

\[v_y = v_{0y} + a_y t\]

\[v_y = v_0 \sin\theta + (-g)t\]

\[v_y = v_0 \sin\theta - gt\]

Key insight: The horizontal velocity is constant (independent of time), while the vertical velocity decreases linearly with time due to gravity. At maximum height, \(v_y = 0\).

Range

\[R = \frac{v_0^2 \sin(2\theta)}{g}\]

Horizontal distance traveled by a projectile launched and landing at the same height.

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Derivation of the Range Formula

Step 1: Set up the problem

Consider a projectile launched from the origin with initial velocity \(v_0\) at angle \(\theta\) above the horizontal. The projectile lands at the same height from which it was launched.

Step 2: Resolve initial velocity into components

Horizontal component: \(v_{0x} = v_0 \cos\theta\)

Vertical component: \(v_{0y} = v_0 \sin\theta\)

Step 3: Find the time of flight

Using the vertical motion equation with \(s_y = 0\) (returns to same height):

\[s_y = v_{0y}t - \frac{1}{2}gt^2\]

\[0 = v_0 \sin\theta \cdot t - \frac{1}{2}gt^2\]

\[0 = t(v_0 \sin\theta - \frac{1}{2}gt)\]

This gives \(t = 0\) (launch) or \(t = \frac{2v_0 \sin\theta}{g}\) (landing)

Therefore, time of flight: \(t = \frac{2v_0 \sin\theta}{g}\)

Step 4: Calculate the horizontal range

Since horizontal velocity is constant:

\[R = v_{0x} \times t\]

\[R = v_0 \cos\theta \times \frac{2v_0 \sin\theta}{g}\]

\[R = \frac{2v_0^2 \cos\theta \sin\theta}{g}\]

Step 5: Simplify using trigonometric identity

Using the double angle formula: \(\sin(2\theta) = 2\sin\theta\cos\theta\)

\[R = \frac{v_0^2 \times 2\sin\theta\cos\theta}{g}\]

\[R = \frac{v_0^2 \sin(2\theta)}{g}\]

Key insight: The range is maximum when \(\sin(2\theta) = 1\), which occurs at \(\theta = 45°\).

Maximum height

\[H = \frac{v_0^2 \sin^2\theta}{2g}\]

The highest point reached by a projectile during its flight.

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Derivation of the Maximum Height Formula

Step 1: Set up the problem

Consider a projectile launched with initial velocity \(v_0\) at angle \(\theta\) above the horizontal. We need to find the maximum vertical displacement.

Step 2: Resolve initial velocity into components

Horizontal component: \(v_{0x} = v_0 \cos\theta\)

Vertical component: \(v_{0y} = v_0 \sin\theta\)

Step 3: Key observation at maximum height

At maximum height, the vertical velocity is zero: \(v_y = 0\)

The projectile momentarily stops moving vertically before falling back down.

Step 4: Apply the vertical motion equation

Using \(v_y^2 = v_{0y}^2 - 2g s_y\) where \(s_y = H\) (maximum height):

\[0^2 = (v_0 \sin\theta)^2 - 2gH\]

\[0 = v_0^2 \sin^2\theta - 2gH\]

Step 5: Solve for H

\[2gH = v_0^2 \sin^2\theta\]

\[H = \frac{v_0^2 \sin^2\theta}{2g}\]

Key insight: Maximum height is achieved when \(\sin^2\theta = 1\), which occurs at \(\theta = 90°\) (vertical launch).

Time of flight

\[t = \frac{2v_0 \sin\theta}{g}\]

Total time the projectile spends in the air (for same launch and landing height).

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Derivation of the Time of Flight Formula

Step 1: Set up the problem

Consider a projectile launched with initial velocity \(v_0\) at angle \(\theta\) above the horizontal. The projectile lands at the same height from which it was launched.

Step 2: Resolve initial velocity into components

Horizontal component: \(v_{0x} = v_0 \cos\theta\)

Vertical component: \(v_{0y} = v_0 \sin\theta\)

Step 3: Key observation for time of flight

When the projectile returns to its launch height, the vertical displacement \(s_y = 0\).

Step 4: Apply the vertical motion equation

Using \(s_y = v_{0y}t - \frac{1}{2}gt^2\) with \(s_y = 0\):

\[0 = v_{0y}t - \frac{1}{2}gt^2\]

\[0 = v_0 \sin\theta \cdot t - \frac{1}{2}gt^2\]

\[0 = t(v_0 \sin\theta - \frac{1}{2}gt)\]

Step 5: Solve for t

This equation gives two solutions:

\(t = 0\) (the launch time)

or

\[v_0 \sin\theta - \frac{1}{2}gt = 0\]

\[v_0 \sin\theta = \frac{1}{2}gt\]

\[t = \frac{2v_0 \sin\theta}{g}\]

Key insight: Time of flight is maximum when \(\sin\theta = 1\), which occurs at \(\theta = 90°\) (vertical launch). Note that the time of flight is twice the time to reach maximum height.

Trajectory equation relating x and y

\[y = x\tan\theta - \frac{gx^2}{2v_0^2\cos^2\theta}\]

The equation of the parabolic path expressing vertical position y in terms of horizontal position x.

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Derivation of the Trajectory Equation

Step 1: Write parametric equations

The horizontal and vertical positions are given by:

\[x = v_0 \cos\theta \cdot t\]

\[y = v_0 \sin\theta \cdot t - \frac{1}{2}gt^2\]

These give position as a function of time \(t\).

Step 2: Eliminate time from the equations

From the horizontal equation, solve for \(t\):

\[t = \frac{x}{v_0 \cos\theta}\]

Step 3: Substitute into vertical equation

Replace \(t\) in the vertical equation:

\[y = v_0 \sin\theta \left(\frac{x}{v_0 \cos\theta}\right) - \frac{1}{2}g\left(\frac{x}{v_0 \cos\theta}\right)^2\]

\[y = x \frac{\sin\theta}{\cos\theta} - \frac{gx^2}{2v_0^2\cos^2\theta}\]

Step 4: Simplify using trigonometry

Using \(\tan\theta = \frac{\sin\theta}{\cos\theta}\):

\[y = x\tan\theta - \frac{gx^2}{2v_0^2\cos^2\theta}\]

This is the trajectory equation in standard form.

Alternative form:

Using \(\sec^2\theta = 1 + \tan^2\theta\) and \(\cos^2\theta = \frac{1}{\sec^2\theta}\):

\[y = x\tan\theta - \frac{gx^2}{2v_0^2}(1 + \tan^2\theta)\]

This form is useful for solving problems involving specific targets.

Key insight: This equation is in the form \(y = ax + bx^2\), which is a parabola. The trajectory of any projectile is parabolic. The equation relates vertical and horizontal positions without needing to know the time.

The kinematic equations for projectile motion

Since projectile motion can be separated into horizontal and vertical components, we apply kinematic equations to each direction independently.

Horizontal direction (x-axis):

  • \(x = x_0 + v_{0x}t\)
  • \(v_x = v_{0x} = \text{constant}\)

Vertical direction (y-axis):

  • \(y = y_0 + v_{0y}t - \frac{1}{2}gt^2\)
  • \(v_y = v_{0y} - gt\)
  • \(v_y^2 = v_{0y}^2 - 2g(y - y_0)\)

Problem-solving approach

Each worked example follows the systematic approach outlined in the introduction. Pay attention to how each step is applied in different scenarios.

Example problems

Horizontal projectile

\[\text{Object thrown from height } h\]

A ball is thrown horizontally from a cliff. Find where it lands and its velocity on impact.

Solve Step-by-Step →

Solution: Horizontal Projectile from Height h

Problem statement:

A ball is thrown horizontally with initial velocity \(v_0\) from a cliff of height \(h\). Find:

(a) The time it takes to reach the ground

(b) The horizontal distance traveled (range)

(c) The velocity when it hits the ground

Step 1: Set up coordinate system and initial conditions

Place origin at the base of the cliff, with x-axis horizontal and y-axis vertical (upward positive).

Initial position: \((0, h)\)

Initial velocity components: \(v_{0x} = v_0\), \(v_{0y} = 0\) (thrown horizontally)

Acceleration: \(a_x = 0\), \(a_y = -g\)

Step 2: Find time to reach the ground (part a)

Using vertical motion equation: \(y = y_0 + v_{0y}t + \frac{1}{2}a_y t^2\)

When the ball hits the ground, \(y = 0\):

\[0 = h + 0 \cdot t + \frac{1}{2}(-g)t^2\]

\[0 = h - \frac{1}{2}gt^2\]

\[\frac{1}{2}gt^2 = h\]

\[t = \sqrt{\frac{2h}{g}}\]

Step 3: Find horizontal distance (range) (part b)

Since horizontal velocity is constant:

\[x = v_{0x} \times t\]

\[x = v_0 \times \sqrt{\frac{2h}{g}}\]

\[x = v_0\sqrt{\frac{2h}{g}}\]

Step 4: Find velocity on impact (part c)

Horizontal velocity component (constant): \(v_x = v_0\)

Vertical velocity component using \(v = u + at\):

\[v_y = 0 + (-g)t = -g\sqrt{\frac{2h}{g}} = -\sqrt{2gh}\]

Magnitude of velocity: \[v = \sqrt{v_x^2 + v_y^2} = \sqrt{v_0^2 + 2gh}\]

Direction below horizontal: \[\tan\phi = \frac{|v_y|}{v_x} = \frac{\sqrt{2gh}}{v_0}\]

Key insight: For horizontal projectiles, the time of flight depends only on the height (not the horizontal velocity), while the range depends on both height and initial velocity.

Angled projectile

\[\text{Launch angle } \theta = 30°\]

A projectile is launched at an angle. Find the range, maximum height, and time of flight.

Solve Step-by-Step →

Solution: Projectile Launched at 30°

Problem statement:

A projectile is launched from ground level with initial velocity \(v_0 = 20\) m/s at an angle \(\theta = 30°\) above the horizontal. Find:

(a) The maximum height reached

(b) The total time of flight

(c) The horizontal range

(Take \(g = 10\) m/s²)

Step 1: Resolve initial velocity into components

Horizontal component: \(v_{0x} = v_0 \cos\theta = 20 \cos 30° = 20 \times 0.866 = 17.32\) m/s

Vertical component: \(v_{0y} = v_0 \sin\theta = 20 \sin 30° = 20 \times 0.5 = 10\) m/s

Step 2: Find maximum height (part a)

At maximum height, \(v_y = 0\). Using \(v_y^2 = v_{0y}^2 - 2gh_{max}\):

\[0 = (10)^2 - 2(10)h_{max}\]

\[20h_{max} = 100\]

\[h_{max} = 5\text{ m}\]

Step 3: Find time of flight (part b)

Using vertical motion: \(s_y = v_{0y}t - \frac{1}{2}gt^2\)

When projectile returns to ground, \(s_y = 0\):

\[0 = 10t - \frac{1}{2}(10)t^2\]

\[0 = 10t - 5t^2\]

\[0 = t(10 - 5t)\]

\(t = 0\) (launch) or \(t = 2\) s (landing)

Total time of flight: \(t = 2\) s

Step 4: Find horizontal range (part c)

Horizontal distance: \(R = v_{0x} \times t\)

\[R = 17.32 \times 2 = 34.64\text{ m}\]

Alternative using formula: \(R = \frac{v_0^2 \sin 2\theta}{g} = \frac{400 \times \sin 60°}{10} = \frac{400 \times 0.866}{10} = 34.64\) m

Summary of results:

Maximum height: 5 m

Time of flight: 2 s

Range: 34.64 m

Target hitting

\[\text{Hit target at specific coordinates}\]

Determine the launch angle and velocity needed to hit a target at given coordinates.

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Solution: Hitting a Target

Problem statement:

A projectile is launched from the origin with initial velocity \(v_0 = 25\) m/s. A target is located at horizontal distance \(x = 50\) m and height \(y = 10\) m. Find the launch angle \(\theta\) required to hit the target.

(Take \(g = 10\) m/s²)

Step 1: Write the trajectory equation

The general trajectory equation is:

\[y = x\tan\theta - \frac{gx^2}{2v_0^2\cos^2\theta}\]

Using the identity \(\sec^2\theta = 1 + \tan^2\theta\):

\[y = x\tan\theta - \frac{gx^2}{2v_0^2}(1 + \tan^2\theta)\]

Step 2: Substitute known values

Let \(T = \tan\theta\). Substituting \(x = 50\), \(y = 10\), \(v_0 = 25\), \(g = 10\):

\[10 = 50T - \frac{10 \times 50^2}{2 \times 625}(1 + T^2)\]

\[10 = 50T - \frac{25000}{1250}(1 + T^2)\]

\[10 = 50T - 20(1 + T^2)\]

\[10 = 50T - 20 - 20T^2\]

Step 3: Solve the quadratic equation

Rearranging:

\[20T^2 - 50T + 30 = 0\]

\[2T^2 - 5T + 3 = 0\]

Using quadratic formula: \(T = \frac{5 \pm \sqrt{25 - 24}}{4} = \frac{5 \pm 1}{4}\)

\(T = 1.5\) or \(T = 1\)

Step 4: Find the launch angles

For \(T = \tan\theta = 1.5\): \(\theta = \arctan(1.5) = 56.3°\)

For \(T = \tan\theta = 1\): \(\theta = \arctan(1) = 45°\)

Both angles will hit the target! The smaller angle (45°) gives a flatter trajectory, while the larger angle (56.3°) gives a higher, more arched trajectory.

Key insight: For most targets within range, there are typically two possible launch angles: one lower and flatter, one higher and more arched.

Projectile motion relative to an inclined plane

\[\text{Motion on or from a slope}\]

Analyze projectile motion when launched from or landing on an inclined surface.

Solve Step-by-Step →

Solution: Projectile on an Inclined Plane

Problem statement:

A projectile is launched up a slope that makes an angle \(\alpha = 30°\) with the horizontal. The projectile is launched with speed \(v_0 = 20\) m/s at angle \(\beta = 45°\) to the horizontal. Find the range along the slope.

(Take \(g = 10\) m/s²)

Step 1: Set up coordinate system

Use standard horizontal-vertical coordinates with origin at launch point.

Initial velocity components:

\(v_{0x} = v_0 \cos\beta = 20 \cos 45° = 14.14\) m/s

\(v_{0y} = v_0 \sin\beta = 20 \sin 45° = 14.14\) m/s

Step 2: Equation of the slope

The slope passes through the origin with angle \(\alpha\):

\[y = x\tan\alpha = x\tan 30° = \frac{x}{\sqrt{3}}\]

Step 3: Trajectory equation of projectile

\[y = x\tan\beta - \frac{gx^2}{2v_0^2\cos^2\beta}\]

\[y = x(1) - \frac{10x^2}{2(400)(0.5)}\]

\[y = x - \frac{x^2}{40}\]

Step 4: Find intersection point

Where trajectory meets slope:

\[\frac{x}{\sqrt{3}} = x - \frac{x^2}{40}\]

\[\frac{x^2}{40} = x - \frac{x}{\sqrt{3}}\]

\[\frac{x^2}{40} = x\left(1 - \frac{1}{\sqrt{3}}\right)\]

For \(x \neq 0\):

\[\frac{x}{40} = 1 - \frac{1}{\sqrt{3}} = \frac{\sqrt{3} - 1}{\sqrt{3}}\]

\[x = 40 \times \frac{\sqrt{3} - 1}{\sqrt{3}} = 40 \times 0.423 = 16.9\text{ m}\]

Step 5: Find range along slope

Range along slope \(R = \frac{x}{\cos\alpha} = \frac{16.9}{\cos 30°} = \frac{16.9}{0.866} = 19.5\) m

Key insight: When dealing with inclined planes, it's often easier to work in standard horizontal-vertical coordinates and then convert the final answer to slope coordinates.

Multiple projectiles

\[\text{Collision and interaction}\]

Problems involving multiple projectiles or moving targets.

Coming Soon

Real-world applications

Projectile motion principles apply to many real-world situations. Understanding these applications helps reinforce the concepts and demonstrates their practical importance.

Applications in different fields

Sports ballistics

\[\text{Basketball, football, golf}\]

Optimal angles for shooting basketballs, kicking field goals, and driving golf balls.

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Military applications

\[\text{Artillery and ballistics}\]

Calculating trajectories for artillery shells and determining firing solutions.

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Space missions

\[\text{Orbital mechanics basics}\]

How projectile motion principles extend to satellite launches and orbital mechanics.

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Engineering design

\[\text{Fountains, ramps, safety}\]

Designing water fountains, ski jumps, and safety systems using projectile motion.

Coming Soon