Acceleration and velocity from rest
A particle travels with uniform acceleration along a horizontal straight line, initially at rest over a distance of s metres that takes t seconds. Find its acceleration and velocity after t seconds.
Learn More →Kinematics questions are questions about the motion of objects. The objects are moving with constant acceleration. If the objects are moving with "smoothly" changing acceleration then use calculus techniques; see the following notes.
When approaching kinematics problems, success depends on following a systematic approach. This guide outlines the essential steps and considerations for solving kinematics questions effectively.
In mechanics, we often model objects as particles – point masses with no size or shape. A particle has a position expressed either as a 2D or 3D coordinate such as (3, -4) or (7, -1, -3). Position can also be expressed as the vector p or the vector q, but to calculate with these, values need to be given for the position components of the position vector. This simplification is valid when:
For projectile motion, treating objects as particles allows us to focus on the center of mass trajectory without worrying about rotation or shape. This makes the mathematics much simpler while still giving accurate results for most real-world situations.
Ready to explore straight line uniform acceleration motion in detail?
A particle travels with uniform acceleration along a horizontal straight line, initially at rest over a distance of s metres that takes t seconds. Find its acceleration and velocity after t seconds.
Learn More →An object is thrown vertically upwards from a surface with an initial speed of \(u\). Determine the maximum height the object reaches before it falls back to the ground.
Learn More →An object is thrown vertically upwards from the ground with an initial speed of \(u\). Determine the time the object takes to fall back to the ground.
Learn More →An object is thrown vertically upwards from the ground with an initial speed of \(u\). Determine the total distance the object travels from initial projection to when it falls back to the ground.
Learn More →Motion is the change in position of an object over time. When an object moves, it changes its location relative to a reference point or coordinate system. Motion can be described in terms of how far something moves, how fast it moves, and whether its speed is changing.
Distance is the total length of the path traveled by an object, regardless of direction. It is always a positive value and is measured in units such as meters (m), kilometers (km), or miles. Distance tells us "how much ground was covered" during the motion.
Speed is the rate at which distance is covered over time. It tells us how fast an object is moving and is calculated as distance divided by time. Speed is measured in units such as meters per second (m/s) or kilometers per hour (km/h). Like distance, speed is always positive or zero.
Acceleration is the rate at which speed changes over time. When an object speeds up, slows down, or changes direction, it is accelerating. Acceleration is measured in units such as meters per second squared (m/s²). Positive acceleration means the object is speeding up, while negative acceleration (sometimes called deceleration) means it is slowing down.
In mechanics or kinematic questions most quantities are 'directed' - or have a direction. When you move a certain distance, you also move in a direction: up, down, left, right, North, South etc. The effect of your movement results from both how far you move from your start point and in which direction you moved. In order to determine your direction of movement you need some axes - more on that later.
Movement expressed as distance plus direction is called displacement. Speed plus direction is called velocity. Acceleration plus direction is, well, acceleration. Time does not have a direction in the sense of up, down, left, right but we can think of a positive time as being something happening in the future and a negative time as being something happening in the past.
When an object moves with constant speed, it covers equal distances in equal time intervals. The animation below demonstrates this concept - the circle travels at a steady rate from left to right, taking exactly three seconds to complete its journey.
Constant speed animation
The circle travels from left to right in 3 seconds at constant speed
This animation shows the same constant speed motion, but now with position (s) and time (t) labels appearing at key points. Notice how both position and time increase proportionally - at each second, the position increases by 1 meter.
Adding numbers to constant speed animation
Position (s) and time (t) labels appear as the circle progresses
Unlike constant speed motion, when an object accelerates, it covers increasing distances in equal time intervals. This animation shows a particle falling under gravity, where the distance fallen increases with the square of time (s = ½gt²). Notice how the particle falls progressively farther during each second.
Accelerating motion - falling particle
The particle accelerates as it falls, covering increasing distances each second
The same acceleration pattern can occur in any direction, not just vertically. This animation shows the same accelerating motion as the falling particle, but now moving horizontally from left to right. The particle still covers increasing distances in equal time intervals (1, 4, 9 units at t=1, 2, 3).
Accelerating motion - horizontal
The particle accelerates horizontally, covering increasing distances each second
Recognizing when a problem requires constant acceleration, or suvat, methods is the crucial first step in solving it. Here are the key indicators to look for:
Keywords: Look for words like "constant acceleration", "starts from rest", "the vehicle passes the start with velocity u ms⁻¹", etc.
Direction of motion: In simple (1D) problems the object such as a car or a ball is travelling in a straight line such as falling vertically or travelling along a horizontal surface. A particle travelling along a flat inclined plane is travelling in 'one' direction parallel to the plane but this requires resolving velocities (examples later).
Note: Problems may not explicitly state "constant acceleration" or "kinematics" but the context will indicate it (e.g., a vehicle accelerating uniformly, an object falling freely, or a ball rolling down a slope).
Drawing a clear diagram is one of the most important steps in solving projectile motion problems. A good diagram helps you visualize the problem, identify what you know, and determine what you need to find.
Coordinate system: Always establish a clear coordinate system. Typically, the x-axis is horizontal and the y-axis is vertical, with the origin at a convenient location (often the launch point).
Initial position: Mark the starting position of the projectile clearly on your diagram.
Velocity components: Draw and label the initial velocity vector and its horizontal and vertical components \(v_{0x}\) and \(v_{0y}\).
Trajectory path: Sketch the parabolic path the projectile will follow.
Key points: Mark important points such as the maximum height, landing position, or any target locations mentioned in the problem.
Known and unknown quantities: Label all known values and indicate what you need to find.
Tip: A well-drawn diagram can often reveal the solution method before you even write an equation!
Axes must have a start point, or origin. One axis must point in a straight line in one direction, the second axis must point in one of the directions perpendicular (at right angles) to the first axis. All directed quantities must have their direction expressed in relation to the axes.
Example:
A vertical column on level ground
The same column with coordinate axes: origin O at the base of the column
Coordinate axes with positive directions indicated
A sloped surface at angle θ measured relative to the horizontal with coordinate axes: x-axis parallel to slope, y-axis perpendicular to slope
Example: a particle at rest is dropped from the top of a 5m tall tower to the ground below.
Initial position at the top of the column where s=0, t=0, u=0, with positive direction downward
If a problem is about (uniform acceleration) motion in a straight line (it is one-dimensional), then we can use the following variables to express and solve our problem:
If a problem is about (uniform acceleration) motion in a plane (it is two-dimensional), then we can use the following variables to express and solve our problem:
Sometimes we use the following notation:
The five standard constant acceleration equations (also known as suvat equations) relate displacement, initial velocity, final velocity, acceleration, and time:
Where: s = displacement, u = initial velocity, v = final velocity, a = acceleration, t = time
In a kinematics question you will be given 3 variable values, often expressed in words like 'initially at rest' and be asked to determine the value of one other variable. So the question will be about 4 variables, three known values, one to be determined. Find the equation that relates these four variables and apply it to the values.
Apply the method described on the Solution Method page.
A particle travels with uniform acceleration along a horizontal straight line, initially at rest over a distance of 20 metres that takes 8 seconds. Find its acceleration and velocity after 10 seconds.
Learn More →An object accelerates uniformly from 2 ms\(^{-1}\) to 10 ms\(^{-1}\) along a straight line. During this acceleration the object travels 48m. Calculate: a) the time taken for the travel b) the acceleration of the object.
Learn More →A particle is projected vertically upwards with a speed 19.6 ms\(^{-1}\). a) Calculate the time taken for the particle to: i) reach 14.7m above its starting point ii) be at 14.7m above its starting point for the second time. b) How long will the particle be above 14.7m?
Learn More →An object is thrown vertically upwards. It takes 7s to return to its original position. Taking g = 9.8 ms\(^{-2}\), calculate a) the speed of projection (initial speed) b) the maximum height reached by the object.
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