Calculus becomes essential for describing particle motion whenever the acceleration
changes continuously over time. While simple algebra is sufficient for constant velocity motion,
and constant acceleration problems can be solved with the 'suvat' equations, more complicated
scenarios require calculus.
When Do You Need Calculus?
Constant speed but changing direction: calculus can be used to find instantaneous velocity as a function of time or position
Varying force: Any changing force causes changing acceleration, requiring calculus to link position, velocity, and acceleration
Time-varying forces: When forces change with time or position (like springs or gravity wells)
The fundamental relationship in particle kinematics connects position x(t),
velocity v(t), and acceleration a(t) through derivatives:
v(t) = dxdt
and
a(t) = dvdt = d²xdt²
Conversely, if you know acceleration, integration lets you work backward to find velocity
and position. This is crucial in physics where Newton's second law gives you acceleration
from forces, and you need to determine where the particle actually goes.
Horizontal Motion Attached to Perfect Spring
Simple Harmonic Motion Demonstration
Watch as a sphere oscillates horizontally under the influence of a perfect spring
attached at the center. This demonstrates simple harmonic motion where the restoring
force is proportional to displacement from equilibrium.
Variables added to oscillation
x = 0 (equilibrium)
x = −A
x = +A
Animation Details
Idealisation: The spring does not 'get in the way' of the motion of the object. As the object passes through the centre the 'spring' is always pulling the object back to the centre. There is no friction or energy losses so the object oscillates continuously, never stopping
Left Motion: Moves to the left, slowing down as the spring extends (2 seconds)
Reversal: Stops at maximum displacement, then accelerates back
Through Center: Passes through equilibrium at maximum speed
Right Motion: Continues to the right, stops at maximum displacement
Return: Springs back to center, completing one full cycle (8 seconds total)
The motion is determined by Hooke's Law: F = −kx, where the restoring force, F,
is proportional, but in the opposite direction, to the displacement, x, from the centre of motion.
A basic solution for the sphere's position, x, at any time, t, is:
x(t) = A sin(ωt)
where A is the amplitude or maximum displacement from the centre, and ω is the angular frequency.
To give some physical meaning to A and ω:
If A increases that means at its maximum displacement, the object is further away from the centre of motion. As t changes, the value of x(t) varies between +A and −A (its maximum displacement) because the value of sin varies between +1 and −1.
And finally if we think of values of ω resulting in sin(2t) or sin(3t), the object is oscillating around the centre faster as ω increases. We say the object's 'angular frequency' is increasing.
Much more mathematical detail about the solution is available in the following sub-page.
Vertical Motion on a Perfect Spring
Simple Harmonic Motion with Gravity
Watch as a sphere oscillates vertically under the combined influence of a spring force
and gravity. The equilibrium position occurs where the spring force balances the weight,
and the motion about this point exhibits simple harmonic motion.
Physics of Vertical SHM
Forces: Spring force (F = -kx) and gravitational force (F = -mg)
Equilibrium: At equilibrium, the spring force balances gravity: kxeq = mg
SHM about equilibrium: When displaced from equilibrium, the net restoring force is proportional to displacement
Period: The period of oscillation T = 2π√(m/k) is the same as horizontal SHM
The equation of motion from the natural spring length is:
y(t) = yeq + A sin(ωt)
where yeq is the equilibrium position (spring stretched by mg/k),
and the sphere oscillates harmonically about this point. Gravity shifts the equilibrium but
doesn't affect the frequency of oscillation.
Horizontal Circular Motion
Uniform Circular Motion Viewed at an Angle
Watch a disk rotating in a horizontal plane, viewed from 30 degrees above. The red spot
on the circumference traces an elliptical path (eccentricity = 0.5). The disk completes
one full rotation every 3 seconds.
Basics of Circular Motion
If a force acts in the direction the particle is already moving, only the speed will
increase or decrease, the direction of motion will not change as a result of the force.
If a (resultant) force acts at a non-zero angle to the direction of motion of the particle,
both speed and direction of motion will change. If the force remains perpendicular (at right
angles) to direction of motion at any moment, toward the centre of motion, then the speed
does not change, but the object will move in a circle.
Circular Motion Kinematics
Constant speed: The spot moves at constant speed around the circle
Changing velocity: Although speed is constant, velocity direction continuously changes
Centripetal acceleration: Acceleration always points toward the center: a = v²/r
Angular velocity: The disk rotates with constant angular velocity ω = 2π/T
Angular Velocity
Angular velocity (ω) measures how quickly the angle changes with time.
It is defined as the derivative of the angle with respect to time:
ω = dθdt
The angle θ increases as the object rotates. Angular velocity ω
indicates the rate of rotation.
Linear Velocity and Angular Velocity Relationship
For a particle moving in a circle at constant distance r from the center
with constant angular velocity ω, we can derive the linear (tangential)
velocity v using calculus.
The arc length traveled by the particle is given by s = rθ,
where θ is the angle in radians. The linear velocity is the rate of change of arc length:
v = dsdt = d(rθ)dt
Since r is constant (the distance from the center doesn't change), we can take it outside the derivative:
v = rdθdt = rω
This shows that the linear speed equals the radius times the angular velocity. Objects farther
from the center move faster linearly, even though they have the same angular velocity.
Radial Acceleration Using Small Changes
The radial or centripetal acceleration is the acceleration to the centre or axis of rotation.
Don't confuse with the angular acceleration which is a measure of how quickly the angular
velocity is changing.
We can derive the centripetal acceleration by examining the change in velocity as the object
moves through a small angle dθ.
As the particle moves from P to Q through angle dθ, the velocity vector
rotates by the same angle. The triangle shows the component of velocity perpendicular to the
original direction.
Radial Acceleration Detailed Explanation
The derivation of the equation for radial acceleration of an object travelling at constant
(tangential) speed around a horizontal circle follows.
Although the diagram is of a vertical circle, always remember this derivation is only for
an object travelling in a horizontal circular path.
A result derived earlier, to be used later — the relationship between the tangential velocity
v, the angular velocity ω =
dθdt,
and the radius of the path r:
v = rω = rdθdt (*)
Start with (from the diagram) the object on the circumference of the circle at point P.
Here the "horizontal" tangential velocity is v; there is no radial
velocity towards the centre of the circle at this point. As the object moves around the
circular path the radius traces out a small angle dθ of a sector,
and the object is now at point Q. The tangential velocity is still v,
but we can decompose it into a "horizontal" component and a "vertical" component. The vertical
component of the tangential velocity (using the geometry of the triangle drawn at Q) is
v sin δθ.
However, this "vertical" component of the tangential velocity at Q is parallel to the radial
velocity at P, which was zero. So the velocity has changed by
v sin δθ. Notice the object has moved in a
"vertical" direction parallel to the direction from P to O, so it has accelerated in the direction
P to centre — inwards along the radius to the centre.†
Since this change in velocity has happened over a short time interval δt,
the average acceleration along the radius OP is:
acceleration = change in velocitytime = v sin δθδt
Since this change in velocity has happened over a small time interval we can replace
v sin δθ by
v δθ (for small angles, sin δθ ≈ δθ).
So the average acceleration in the radial direction PO is:
ar = v δθδt = vδθδt
Since δθδt = ω,
or replacing v by rω from (*), we have
alternate expressions for radial acceleration:
ar = vω = rω² or v²r
directed from the circumference towards the centre of the circle.
† The "horizontal" component of velocity when the object is at P is v; at Q
it is v cos δθ, which is approximately
v(1) = v when δθ is small.
So the "horizontal" velocity has not changed from P to Q — the object is not accelerating along
the tangential direction, only along the radial direction, towards the centre of the circle.
Radial Acceleration Using Polar Coordinate Vectors
To find the acceleration of an object moving in a circle at constant radius r
with constant angular velocity ω, we use polar coordinates with unit vectors:
r̂ (pointing radially outward) and θ̂ (pointing tangentially).
The position vector is simply:
r = rr̂
As the object rotates, the unit vectors themselves rotate. The key insight from calculus is that
these rotating unit vectors have time derivatives:
dr̂dt = ωθ̂
and
dθ̂dt = −ωr̂
The velocity is found by differentiating the position vector (noting that r is constant):
v = drdt = rdr̂dt = rωθ̂
This shows the velocity is purely tangential with magnitude v = rω.
The acceleration is found by differentiating the velocity:
a = dvdt = rωdθ̂dt = rω (−ωr̂) = −rω² r̂
The negative sign shows the acceleration points radially inward (toward the center), opposite to r̂.
The magnitude of this centripetal acceleration is:
a = rω² = v²r
This centripetal (center-seeking) acceleration is essential for circular motion. The beauty of using
polar coordinates is that it clearly shows the acceleration is purely radial, with no tangential component
when speed is constant.
Cartesian Coordinates of Position of Spot
The position of the red spot can be described using parametric equations:
x(t) = r cos(ωt) y(t) = r sin(ωt)
Taking derivatives gives the velocity components, which are perpendicular to the position
vector and tangent to the circle. This is a perfect example where calculus reveals that
constant speed combined with changing direction produces acceleration toward the center.
Elliptical Orbit
Motion Around an Ellipse with Axis at Focus
Watch a red dot moving around the perimeter of an ellipse (eccentricity = 0.5). The vertical
axis is positioned at one focal point of the ellipse. As the dot traces the elliptical path,
its distance from the focus varies continuously.
Elliptical Motion About a Focus
Fixed ellipse: The ellipse remains stationary with one focus at the vertical axis
Variable radius: The dot's distance from the focus varies between a(1-e) and a(1+e)
Focal property: At periapsis (closest point): r = 50px; at apoapsis (farthest): r = 150px
Kepler's 2nd Law: The dot sweeps out equal areas in equal times, moving faster near periapsis and slower near apoapsis
The position of the red dot relative to the focus can be described using polar coordinates:
r(θ) = a(1-e²)/(1 + e cos θ)
where a = 100px is the semi-major axis and e = 0.5 is the eccentricity.
This animation uses Kepler's equation to solve for the true orbital position at each moment,
demonstrating actual Keplerian motion. The dot moves fastest at periapsis and slowest at apoapsis,
exactly as planets orbit the sun. This non-uniform motion requires calculus and differential
equations to describe accurately.
Vertical Motion with Resistance
Air Resistance Proportional to Velocity
In order to calculate the motion of an object that is subject to a resistance proportional
to the velocity of the object at any moment, one needs to use calculus. The equation of
motion is based on the standard Newtonian equation F = ma. Write acceleration as
dvdt.
For an object thrown vertically upwards, take upwards the initial direction of motion as
the positive direction for our reference.
The standard mass multiplied by acceleration, ma, is written as
mdvdt.
This is equal to the sum of the forces acting on the object: 1) the weight acting downwards −mg, and
2) the resistance proportional to velocity as −mKv (to make later algebra easier since m
and K are constants. K has dimensions s⁻¹).
mdvdt = −mg − mKv
Cancelling m throughout and separating the variables we get the following integral:
∫ dvg + Kv = −∫ dt
Using u for the initial velocity, when t = 0, we can rearrange and integrate this equation:
1K ln(g + Kv) = −t + C
where C is the constant of integration. Making the initial velocity represented by the
letter u, when t = 0, the integrated expression becomes the equation:
t = 1K ln{g + Kug + Kv}
So if we have a value for K and the initial velocity, we can calculate how long it takes
for the object to reach a certain velocity, v.
Maximum Height
As usual with objects moving under gravity, the object reaches its maximum height when
v = 0. Writing time to reach maximum height as thmax:
thmax = 1K ln{g + Kug} = 1K ln{1 + Kug}
Rearranging the equation to make v, the upward velocity at any time, the subject:
v = ue−Kt + gK(e−Kt − 1)
As t increases (the object is travelling for a long time), e−Kt gets close to
zero, and the velocity becomes −gK, as the object is moving downwards after reaching its
maximum height. The object is slowing on the journey upwards, so maximum velocity must
occur when the object is moving down.
Where Calculus Doesn't Help
Ball Travelling Horizontally and Bouncing Off Vertical Wall
When the ball is travelling horizontally with constant speed it is not subject to a
horizontal force or acceleration. When the object hits the wall the forces are complicated
to model and depend on the material properties of the object and wall. In this situation
conservation of linear momentum is the preferred technique to analyze the change in motion.
Watch as a ball travels horizontally at constant velocity, collides with a vertical wall,
and bounces back with the same speed in the opposite direction. This demonstrates an
elastic collision where kinetic energy is conserved.
Animation Details
Left to Right: The ball travels from left to right in 3 seconds
Collision: At the wall, the ball immediately reverses direction
Right to Left: The ball returns at the same speed, taking 3 seconds
Pause & Repeat: A brief 0.5-second pause before the cycle repeats
In this idealized scenario, we assume a perfectly elastic collision where the ball's
velocity changes from +v to -v instantaneously. In reality, the collision
would take a finite time and involve deformation of both the ball and wall.
Differentiation of Radial and Tangential Vectors
Why the derivatives of unit vectors point where they do
Setting up the Unit Vectors
In polar coordinates, at any instant there are two perpendicular unit vectors that travel with the object:
r̂ — points outward from the centre along the radius
θ̂ — points tangentially, perpendicular to r̂, in the direction of increasing θ
In Cartesian components these are:
r̂ = (cos θ, sin θ) θ̂ = (−sin θ, cos θ)
Why does dθ̂/dt point inward?
Differentiating θ̂ with respect to time (using the chain rule, since θ changes with time):
The result −ωr̂ points in the opposite direction to r̂,
which is directly inward toward the centre. The negative sign is the mathematical
statement of that inward direction.
The Geometric Picture
Here is the intuition without algebra. Both r̂ and θ̂ are unit vectors —
their tips always sit on a unit circle centred at the origin. As the object moves around its
circular path, θ increases, and θ̂ rotates steadily. The tip of θ̂ is
therefore itself moving around a circle, and the rate of change of any vector whose tip moves
on a circle always points toward the centre of that circle — which here is the origin,
i.e. the inward radial direction.
You can see this concretely at a few key positions:
θ
r̂ (outward)
θ̂ (tangential)
dθ̂/dt direction
0°
→ (right)
↑ (up)
← (left = inward)
90°
↑ (up)
← (left)
↓ (down = inward)
180°
← (left)
↓ (down)
→ (right = inward)
In every case, the change in θ̂ points back toward the centre — always opposite to r̂.
Why this Matters for Acceleration
When you differentiate the velocity v = rωθ̂
to get acceleration, you use the product rule and the result
dθ̂/dt = −ωr̂ appears.
This is precisely what produces the centripetal (inward) acceleration −rω² r̂.
So the inward direction of the acceleration is not imposed by hand — it emerges naturally from
the geometry of how the tangential unit vector rotates as the object moves round the circle.
Geometric Derivation (No Cartesian Coordinates)
Step 1: dθ̂/dt must lie along r̂
θ̂ is a unit vector, so its magnitude is always 1. That means it can only
change direction, never length. The rate of change of any unit vector must therefore
be perpendicular to that unit vector itself (if it had a component along itself, the
magnitude would change).
In two dimensions, r̂ and θ̂ form a complete set of perpendicular
directions. Since dθ̂/dt is perpendicular to θ̂,
it must lie entirely along r̂ — either inward (−r̂) or outward (+r̂).
Step 2: The direction must be inward (−r̂)
r̂ and θ̂ are locked together at a fixed right angle — they rotate
as a rigid pair. Now, θ̂ is defined as pointing in the direction of increasing θ,
so as θ increases, r̂ rotates toward θ̂.
By the rigid pairing, when r̂ rotates toward θ̂, θ̂
rotates by the same amount in the same sense. But rotating θ̂ in that same sense
carries it toward −r̂ — that is, the tip of θ̂ moves in the
inward radial direction.
You can see this at a glance in the figure below:
The solid vectors are old positions; dashed are new (after rotation by δθ).
The red arrow dθ̂ points from the old tip of θ̂ to the new tip —
clearly in the −r̂ (inward) direction.
The new θ̂ has tipped to the left relative to the old θ̂, meaning
the change dθ̂ points to the left — in the −r̂ direction,
i.e. inward toward the centre.
The Result
Combining both steps:
dθ̂/dt has magnitude ω (the rate of rotation) and points along −r̂
dθ̂dt = −ωr̂
No Cartesian coordinates are needed — the inward direction follows entirely from the geometry
of two perpendicular unit vectors rotating rigidly together.
Mathematical Detail of Solution to Hooke's Law Equation
From F = −kx to x(t) = A sin(ωt)
1. Start from Hooke's Law
Hooke's law states that the restoring force of a spring is proportional to the displacement from equilibrium and acts in the opposite direction:
F = −kx
where k is the spring constant and x is the displacement from the central (equilibrium) point. The negative sign means the force always pulls the object back toward the centre.
2. Apply Newton's Second Law
Newton's second law says:
F = md²xdt²
Combining with Hooke's law and rearranging:
d²xdt² + kmx = 0
Now define ω² = k/m. The equation of motion becomes:
d²xdt² + ω²x = 0
This is the standard differential equation for simple harmonic motion (SHM).
3. Test the Proposed Solution x(t) = A sin(ωt)
We check whether this function satisfies the equation of motion.
First derivative:
dxdt = Aω cos(ωt)
Second derivative:
d²xdt² = −Aω² sin(ωt) = −ω²x(t)
since x(t) = A sin(ωt) by definition.
4. Substitute Back into the Equation of Motion
(−ω²x) + ω²x = 0
The equation is satisfied exactly. ✓
5. Physical Interpretation — Why Sine Appears
The acceleration is proportional to −x. Sine (and cosine) functions are the only functions whose second derivative is proportional to the negative of the function itself:
d²dt² sin(ωt) = −ω² sin(ωt)
That mathematical property perfectly matches the physics of a restoring force that always points toward the centre.
6. General Solution
The full solution to the SHM equation is:
x(t) = A sin(ωt) + B cos(ωt)
or equivalently:
x(t) = X0 sin(ωt + φ)
where X0 is the amplitude, ω = √(k/m) is the angular frequency, and φ is the phase constant determined by initial conditions. The form x(t) = A sin(ωt) is the valid solution when the object starts at x = 0 with maximum velocity.
7. Physical Meaning of ω² = k/m
How fast the system oscillates:k is the stiffness of the spring (strength of restoring force) and m is the mass (inertia resisting acceleration). So:
ω =
√km
is the natural angular frequency of the motion. A large k (stiff spring) means a stronger restoring force and faster oscillations; a large m (heavy object) means more inertia and slower oscillations.
Acceleration per unit displacement: Rewriting the equation of motion as
d²xdt² = −kmx
shows that k/m is the proportionality constant between acceleration and displacement — it tells you how strongly the system accelerates back toward equilibrium for a given displacement.
Connection to period and frequency:
T = 2πω = 2π√mk
Doubling the mass increases the period (slower motion); doubling the spring constant decreases the period (faster motion).
Why the square appears: The differential equation involves a second derivative (acceleration). Since sine satisfies
d²dt² sin(ωt) = −ω² sin(ωt)
the physics (force ∝ displacement) naturally produces a second derivative proportional to −x, which mathematically introduces ω², not just ω. In short, ω² = k/m means "the square of the natural oscillation rate is set by the ratio of restoring force strength to inertia."
8. Meaning of ω in One-Dimensional Oscillation
How fast the object oscillates:ω measures how rapidly the motion repeats in time:
ω = 2πf = 2πT
where f is the frequency (oscillations per second) and T is the period. ω is the rate of change of the phase of the motion, in radians per second.
Why "angular" frequency for straight-line motion? Even though the mass moves in a straight line, its motion is mathematically equivalent to the projection of uniform circular motion onto one axis. A point moving in a circle at constant angular speed ω has horizontal position x(t) = A sin(ωt) — identical to SHM. So ω comes from the circular-motion analogy, not because the object is physically rotating.
Physical takeaway: In one-dimensional oscillation, ω is the natural angular frequency — the intrinsic rate at which the system oscillates about equilibrium. It is not about direction of motion, but about how quickly the system cycles through its back-and-forth motion in time, determined entirely by the balance between restoring force (k) and inertia (m). Units: rad s⁻¹.